"Humanity will never forget your name. So how do you want to be remembered?"
Sid Meier, read encyclopedia on the history of humanity a special game maker. His game is a strategy game Civilization tells the story of humanity. Since the beginning of the '90s classic series as adopted, Sid Meier is also the history of the game has moved on considerably. After Civilization close to perfect with many add-on pack for Sid Meier's next move was eagerly awaited. First, the difference emerges as a new game today. Civilization 4, the vividness of the colors is increased slightly. The air was cold lab just passed to warmer colors. In this regard, we can say that the game Civilization closer to the track in the third. In addition, the Civilization Revolution for consoles up against us, if not lively, colorful game. We can see the DirectX 11 support in this series. But you will appreciate that many of DirectX 11 support in a game like Civilization is not a party to the effective and noticeable.
You do not expect a different game
First of all I must say that there was a very different game from expectations up with many Civilization players including drastic changes I guess. Because including Civilization 5, since the first Civilization series and course content in the fact that the Amiga game was only minor changes. This is the invention of the wheel to go up nuclear weapons in the new game with the Apollo program to finally arrive. By stepping into space still we are far from a novelty to change the face of the game. If in fact a Civilization 4 has been modified for this new game we do not have said wrong. Civilization with four add-on packs already "full" became a game. To see all of these innovations with Civilization V we encounter different beauties together.
Do not fulfill their duties in accordance with different aims of those states which part I liked one of our competitors. For example, a serious conflict existing between us with this government, if it would eliminate the state award one can get water from a number of tasks like. Or call our hands when we go to a state aid is in trouble with a nearby barbarian camp not return empty. Adding small things will add dynamism to the game like it's been a nice plus.
Unit rain over!
In the biggest changes in the mechanics of the game, that we should no longer yığa units on the same square. Remove all of the same type used in the 100 unit-even remember where we want to invade a city like units such as tank-and could have waited one unit of 100 square one there, this unit will take you to the bottom of the city. This means that the tour was going well for us now is late to 100 units would attack from the first frame. This means that it already meant the acquisition of 100% of the city.
Works and attack plans, which makes these systems very easy to become finally finding a new Civilization V. 100 is no longer in a square, not even waited two units. If the unit is required to be brought to the square where the other unit, standing there in the existing units withdrawn to leave the new location. In order to determine our position even though blocked pass through the unit. This brings physics and dimensions of the unit. Changeable seem like a very small feature in this game I can say that a high degree of realism floor. Now we keep in close proximity to the city we attacked to form circles before attacking unit somewhere. All the way to the city as soon as we enter the field of culture for the city where bombardment and shelling of the city can lose half of our unit the archers shot anyway. Move to the reasons I mentioned and has become quite difficult to take a position on the case. This can only invade even pushing people to think of a single city.
Puppet states
After the invasion no longer able to make our cities change them to another puppet. Cities will be turned into a puppet for you, but your culture points, and to produce the required bonus points in the game, such as science. We are the rebels in the city also have reduced the number of people in this way. Otherwise, if we take in more than the number of people who revolted in the city, as you know from previous series. And this rebellion can be reduced if the court building but held. Speaking from the local government said the city is ready to say that I want a reduction. In the past all of the elements that are under our control, food management workspaces Although protected, prepared in the name of science or even to move directly into the workforce presets available.
However, if we give the money we can get genişletebilme with squares we buy our culture. This is a pretty nice feature. The money is no longer able to convert, at least we have gained a good economy and to have the result of more space. Otherwise, use only to buy the building or unit with a fast production as in the past that we could benefit. Under the puppets used in this sense the country and the economy probably also played a role in the political course of world history.
Perkin I get, I take pleasure to
We weave structures such as walls that looks directly into the city very well. Other than that, little changed management system available. Formerly popular system that replaces the basic polity we recently adapted our state "Perk" taking. Our culture level with points / level the scores gained by jumping distribute the management features.
It is possible to get different features from different management in this format. For example, opening the lock of a polity can get there the newly formed 50% of the food that will be required on behalf of a city can increase the population directly. You might enjoy like this and you want to make development possible to you to combine a lot of convenient features. But its not like you can not change more than a pile of unit, in order not to pass and cultures scores and get properties to buy land with our money actually changes the dynamics of the game fairly. Culture has become even more important point is no longer the case due to get these features.
International Relations
Agreements with other states pretty well. If it is not like I got in some sense than what I can say is that once the agreement was based on personal opinion, very passive. Passive and inert. Now again, so many people will not like artificial intelligence more active / agreement due to more aggressive and came in front of our eyes a little more active and condition. Party games until the development of the media are watching a very aggressive attitude. Without a fight as they used to be able to handle a lot of things possible. I stressed that in addition to the siege of the city has already become a tyranny. Someone even if you're hungry in the war is going just as long as you conquer challenging as you make them yours. This also goes for realism and should not be overlooked as a feature highlighting the record.
Generally speaking, Civilization V, take the sweetness of the series 3 games, embodies all the innovation Civilization 4. Whereupon also added a few changes I would say. Still no longer contains many new flavors for people who get bored doing the same thing continuously until the invention of the wheel a nuclear bomb. Still, I'm sure this game a long time and most people will enjoy playing. To sum up the best game of the series to game or the best arrangement we can say.
11 Mayıs 2015 Pazartesi
SID MEIER’S CIVILIZATION V


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