
Since I was little, she has watched countless horror as hundreds of a different scenario, a different death scenes I witnessed thousands. So many horror movies that I watched over time to numb normally laugh off scene I started to pass me tr shaking needed. Turn off all the lights at home one alone, to conduct a following to describe our feelings when, after the beginning of the film that missed their sleep, "Is that all you can do, huh?" I can admit that I found the crew reproach.
As for the click of a remote corner of the house phone to cuddle, "Help!" He yelled and started taking less care, child I heard horror sensation received a further life would I say to a'm thinking never expected places coup, the game! Amnesia, Call of Cthulhu, not actually experience the game like Outlast of movies, I understand that the game was not long before they were even more scary.
The address was no longer fear for my games. I created recently a current horror game will be played list. Silent Hills in the top of the list, The Evil WITH, The Forest, and of course Alien: I added the isolation. He jumped immediately after the holiday rush, 80s sci-fi and I grabbed the opportunity to input to the tension-filled atmosphere and Alien: Isolation tension-filled atmosphere officially took me away. I experienced a feeling for a long time, I felt my fear marrow!
Cooked chicken Amanda Ripley
To put it quickly, Alien: science fiction and suspense legend Isolation of 1979 we officially beaming into the Alien movies. We manage the character, the protagonist Ellen Ripley in the Alien movies daughter Amanda Ripley. More games in the first stage, attention predisposition tempted to any repair work exactly like the effeminate nature and the hands of his mother. Oh, do not get news from her mother in a long time, against the first clue and followed the gigantic spaceship making entries in Sevastopol. But what input! All the more awful things happening in the first minute and we find within ourselves an adventure full of tension between life and death.

After fulfilling a play structure that we are not accustomed to the excitement we have installed the opening scene. You put your hand on each device to be corrupt, the astounding how you could make even stopped in orbit, in Sevastopol in the enormous space shuttle're standing there running around there. The crew was not welcoming at all and the principle of hatred of strangers hugging us immediately upon seeing the glory of the weapons will be found on arrival. The worst part of the job, what a proper weapon in our hands, nor has a useful equipment. Under these circumstances, lead us to escape the oil as possible from the enemy, bringing together the crap we found hiding and are trying to stay around a little more alive.
Dude, you're the space shuttle debris output
Besmelesiz produced by the shipyard workers Sevastopol ship officially turned into a soaring space debris. You touch objects remain in your hand. Surrounding each device or repair, or replacement parts, or needs extra power. Therefore, most of the tasks we need to do, like the little brother of the house were sent to the store to get the battery becomes only look wandering around parts. If you already upon us, what sounds come from somewhere or going somewhere!
We are constantly faced with similar obstacles along our adventure. Locked doors, broken elevators, computers need power ... to open the doors There are several ways: You can hacking the present electronic device, 20-22 space mechanic key may not use brute force through or nearby computers can be unlocked through normal methods. Roughly always doing the same tasks in the game if we managed to have color added a few details with the filmmakers. Chief among these is coming hack system. We find we have to play a little game with hacking device to open the door. We try to open the door quickly find the three bodies intertwined on the screen. As soon as accustomed to this system, it can take time to coincide with the excessive case of similar manner. If someone you are after us, especially Xenomorph (Alien other nam) has received our smell, inevitably succumbing to the frenzy and somehow not good at hacking clicking the door. Of course our enemies who are asking us to immediately benefit from this situation sake.
Mercy? What is compassion? Compassion in what looks to be an alien!
Just as in the game Alien Dark Souls: will die in isolation countless times! Intelligence devoid of human enemies that we face in Xenomorph start to come after us more, so we are not forced falling into a desperate situation, we become afraid to take the step. Certainly not androids been started throwing the javelin, things become thoroughly inextricable.

Produced by throwing something previously untried no signature, they managed to remove difficulties and tension of the game burst. That is to say, we never knew what he was doing when Xenomorph. We also always know either, "The game consists of the script," he. A pre-planned event occurs when we came to a certain point and how many times you play the game, always in the same place, you always encounter the same event. This system Alien: discarded in isolation. Is Xenomorph began to walk around once, when the middle will be lost, absolutely not clear when and where to go. Every moment we have to be vigilant and to die as soon as we never thought we need to take.
Parish corner of a very large part of the adventure to run, to move quietly to die, to be stored into the cabinet, the parts that we found to create useful equipment, will die again, damaged equipment will be repaired, the electronic system will be hacked and will be back! You may think I'm exaggerating, but you are not a solid player, which is installed by the head and not certain what he will never act against the artificial intelligence is very difficult and inevitably this uncertainty excessive stretching player.
To be particularly hard to get used to the system presented at the beginning of the game, it becomes an ordinary die. Let's face it will make up for our mistakes in every game last year because we got used to easy opportunities to offer. Dark Souls as "old-school" system which has inevitably be faced with cuts of game penalty immediately at the slightest mistake we curls nose. Because we have not enough equipment, desperately hiding in corners waiting for the danger to pass, come Xenomorph suddenly not easy to get used to it in a moment to take our lives. In fact, many players can throw down the glass than the first duty gamepad or keyboard.
I stretched or LA! Why I stretched la? I have not eaten in Bağcılar.
Even if you play the easiest fashion, at the moment you are noticed by Xenomorph "was Eşhe" Do you surrender your soul without even saying. So many died of the registration system in the game is gaining importance. Unfortunately, here too the filmmakers were laughing in our faces. In fact, they laugh, but with a devilish facial expression ... The game registration system works thanks to recording devices placed at regular intervals. We have to save what we have done to stop those devices and therefore at regular intervals. Of course, business is not so easy. Let's say you do a specific task, and do you think you'll go by myself into trouble in your new place. "I'm gonna go play a record, just in case" you go running to the registration point can be the difference and you can say Xenomorph food. Worse, when inserting your card to complete the recording device Xenomorph's time to eat mid-morning I have internal displacement, I warned.
Dying is not so much a kind of escape from anxiety when something ordinary and simple people. If you need to go to the end of the corridor, "What if the ceiling down?" He asked yourself before you can not. So that people are upset, you get continuous supply your back, you want to advance, giving your back to the wall. In another game that we do not remember looking at my back so much further along. Xenomorph, every moment is essential to advance inch by inch as it may be encountered anywhere.

We're getting the classic motion detection radar in the later stages of the Alien movies. Just do not throw cries of joy, because this device further stretching will relieve the people. Time to time we use in the military even more useless than mine detectors and grass insect singing this device causes us to spend a nervous breakdown can not explain clearly where the enemy. The device accurately indicates the signal approaching object on us but it's impossible to know whether we are on the same floor with the Xenomorph. "Does the Opposite, is above or below this cruel creature will do?" whether he paranoia, "Aerospace engineering also are sunk to the bottom of the radar expertise in place!" likely to close the game, accompanied by rebellion.
No tools, no edevat, no weapons, but what has he?
Albeit a bit farfetched offers an established production system intelligently inventory Alien: Isolation. We can create a lot of interesting objects found around the device. To reveal these tools we have to acquire the scattered diagram. We're going to have to extend our survival items to bring together the necessary parts after learning that the scheme should already scenarios on our way. The animation important things on your equipment then it is imaginary. Post-apocalyptic theme, Fallout fake-looking, as in other games, but we are producing weapons that work.
To tell the truth, we learn all equipment to keep us alive a little longer and attract attention based on different directions. So when you get the revolver between your palms at the beginning of the game, "I'm leaning on the roof of this Xenomorph's forehead, knees will I beg," she dreams of setting up. Alien to fire the gun, water gun with much hope to penetrate the hollow bronze sculpture on a whim. Years to no avail in the films "The Perfect Organism (Excellent organism)" they did not mention this cheesy live. Nothing is sacred to handle ...
In the longer part of the story, "I can not find me in the closet," he prayed, after the life of the ship begins to take our word yandığım little wretch wandering finally conquered by flame throwers. Each shot, each explosive and every object in the game is worth gold, not to waste anything as well as large pouch, can remove a bit of Xenomorph using the flamethrower in the absence of any other remedy. Flamethrower, Xenomorph what's killing, nor crawl on, but it at least gives us some time.
It is not known why the fullest my eyes ...
If you admire the 1979 Alien film or 80s sci-fi movies in the design of the ship are unfamiliar, Alien: Isolation can begin to drain your fountain playing an innocent eye drops. The filmmakers have given importance to the vessel design and have managed to reflect more than just what I see in all of the first Alien movie. Used in that year, you only get with monochrome monitors showing green, you get the sound from the device and get the design part, I would say exactly what the futuristic sci-fi theme in the 80s.
First we have to mention our cute creature Xenomorph, I would say that compared to all the other characters made a much more detailed and in accordance with the truth. Each case is dealt with on more than certain. Other characters modeling the present ordinary when it comes to games, though frustrating and annoying especially selected for android design are well mind. In a dark room, the androids come with you two small lamps burning in your eyes, "Is there a problem?" he or feel anxiety than any other game you need at the time they asked. Every character is strange reason, always sweaty, certain shortcomings in the chart is empty eye from time to time with the most important thing is to look at the game's atmosphere does not stand out as much.
Sound and music to tell a bad word to anyone about this game probably impasse. All sounds have been transferred faithfully to the original movie game. The music keeps people constantly on the alert, every moment has a structure that leads to the summit with a feeling of paranoia going to be something. From time to time people can change the way just because of tension in the music and the way in.
Perfect organism flawed game
I guess it came time to connect to the result. Frankly, Alien: Isolation is the first time I played, "This is what my brother!" I cried in the house. My brother called, I wanted a little monitoring. For years, the game was played, at least have an idea about my brother was with me almost every game, "What kind of game either! Come hungry to Mordor!" he, "I think the game really bad," I thought.
The last day of the feast, then lay your head on the shoulder of Mordor's leading Warchief, to write examine the accounts clerk, albeit reluctantly went back to Alienor. After a bit of play began to change idea. My idea of change more play, the more you play the game I connect more. Alien: Isolation provides a gaming system that we have ever witnessed so far for us. Some might say boring this game, you might think that some have, some may never puff almost blew for firing, while others give a little more luck, it may never know when love with the unpredictable what the weather.
I think the low point in the mind of the choicest sites inconceivable given level. Tasks are self again, okay; we have only to hide and escape, thank you; Our arms and our equipment does not almost no work, accept; Xenomorph unable to predict when that undermines what makes gameplay ... Hope! Let's stop there! The real beauty of the game as he or she already! When you know what to expect, every moment makes us uneasy and alertness. That's why the tension always remains at a high level.
If you aim to hit the stands in your belly; people, androids, while keeping the creatures bullets to explode like a watermelon without ever placing their hopes in this game. Such as Amnesia, such as Call of Cthulhu, if you want to live in desperate shape and tension escape from enemies like Outlast, but the real tension, I think Alien: Isolation to give it a chance.
+ Taut successful atmosphere.
+ Privacy and offered a successful combination of survival theme.
+ Xenomorph's artificial intelligence will never be known what he was doing when, increases the anxiety level.
+ Tension creates music and realistic sounds complement the atmosphere. Waste
-demo been in, go from point A to point B mission structure.
- The fact that it works at times artificial intelligence random game.
80